using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AttrComponent : MonoBehaviour
{
    public int Hp { get; set; }

    public int MaxHp { get; set; }

    public float Range { get; set; }

    public float AttackSpeed { get; set; }

    public float CastSpeed { get; set; }

    public long AtkValue {  get; set; }

    public void Initialize()
    {

    }
}
